In this game, each player controls a station that relies on the previous one for resources (represented by matchsticks). When it's your turn, you roll the dice to determine how many matchsticks you receive, and you add them to your bowl. The challenge? As the game progresses, you'll need to pass resources along to the next player, simulating the flow of production.
The game is designed to highlight the Theory of Constraints as mentioned in The Goal where the bottleneck (the station with the fewest resources) can slow down the entire system. Will you be the one to keep the production line flowing smoothly, or will the bottleneck bring everything to a halt?